Like I hadn't edited the rocket launcher weapon tag or the effects/generic lights/muzzle_flash light tag, but the RL used that one and it's green, and for some reason it was on at all times and not only when firing a rocket. There are some really weird tag dependencies. Video should be in 4k but proccessing can take time. !!! The video got audio but it doesnt starts until 1min mark !!! just music thou so can be safely muted. Video is with chapters for easier scrolling through it. Video is set as unlisted so you need the above link to see it. Video of trying to edit the first SP mission and shows above faults: Sometimes with a message and sometimes not.Įxample: If im selecting another folder in the Hierachy view while just done something in the properties palette it crashes normaly with the following error: Assertion failed- In_range(offseet,0,element_size).
Having huge problems trying to mod the campaign.ĭoing well with Sapien, but iit crashes alot for random reason.Įxample: if im in folder orders and creating new ones or editing some and left click the game window Sapien can crash. The Fix Tag Dependencies, I'm a bit confused/scared by it, as when I ran it out of curiosity, after a long processing time it came up with a massive list of invalid dependencies, most solutions were listed as removing reference and in some cases pointing to another file.īut I assume these are the original tags that are technically already in the game and have always been since the Xbox? So can you mess something up by fixing them this way?Īlso, do you need to individually tick every box in that fixer, no "select all" option? We're talking probably thousands of results.
light file to give a light for a projectile (In my tag window right-clicking on a directory I want to go to with a light file already, like plasma rifle muzzle flash, then Windows Explorer Here, then copying that there and renaming the copy).Ĭurrently I have to close and reopen the program to get my new tags to show there so that I can edit them as well.īut like I said, not a huge issue, just an extra step, two clicks, close program and open back up, which doesn't take forever at least. ĭownload link here ← Version 1.Still getting acquainted with the tools, but a small QoL feature would be to have a "refresh" tags option, as I've for instance created some new. If you're interested to play with me via System Link on X360 add me on Steam.
(A) - Player Field of View, Vehicle access (Pelican/Phantom/etc), Weapon enhancements (ammo increase, weapon placement on screen), Centered Crosshair, restored Hunter boarding feature and many other miscellaneous stuff.įeel free to post your videos/screenshots about this mod, I play H3 almost every day, if not playing GTA V on Steam or busy at work. (Q) - What's been changed for this campaign ? This mod is aimed for the game version 1.0 but it can be played for any TU (Title update) you have installed, I prefer the game base version. (If you have the plugin enabled to edit in real time, don't forget to change these two program's IP addresses according whit your X360 connection to your internet router). Ascension to poke advanced real time addresses, like the Halo 3 vehicle/global field of view.
Assembly to edit the map files locally on your computer and to edit real time on X360. Inside of this mod there are two programs:
Today I'm sharing my modded game for any one who is interested, screenshots taken by FreeStyle plugin to show of some stuff. Last year I've got the chance of getting an X360 RGH. Hello guys, this is my custom Halo 3 campaign mod for X360 JTAG/RGH.Ībout: This is basically vehicles and weapons access for all maps, tag injection.